Abstract
Virtual Reality (VR) games allow users to safely experience activities that involve physical danger in the real
world by recreating them in a virtual environment. This study focuses on "climbing" as an activity that has not yet been safely
or sufficiently reproduced in VR. While existing VR climbing games allow players to ascend walls by gripping virtual
surfaces with handheld controllers, these titles focus primarily on hand operations and do not account for essential leg
movements. This research proposes an interaction method that integrates leg movements into the current standard of handonly
controls. Furthermore, we address the restricted physical mobility inherent in a seated position—which is safer than
standing—by applying leg movement redirection. We developed a VR climbing system that enables interactions more similar
to actual climbing to enhance the user experience. Through evaluation experiments, we demonstrated that the proposed
method increases the sense of climbing and improves overall enjoyment compared to conventional methods.