Abstract
The purpose of this research is to propose a method to dynamically change fear effect of the scene during play in horror game. The degree of appropriate fear in horror games varies depending on players. Therefore, the authors developed a system that switches not only the sound and brightness in the game, but also the scene itself in the game, according to the state of the heartbeat of the player. Compared with existing research that switches sound and brightness in the game using biometric measurements, it was found that using the proposed method, we can more effectively control the sense of fear according to the player's heartbeat condition.