Abstract
When conducting analytical research on game music for large series titles, the method of selecting music that is considered to be of high importance from the viewpoint of content structure will always be discussed. In this study, as a case study of “Tales of the Abyss”, the study of the music selection method was carried out as a preliminary analysis. Because of the nature of the target title, since there are many music like functions like drama BGM, we focused on “Music of the place / Music of the situation” through review of previous research and educational method on film music function and writing method. The “Tales of” series focused on the fact that there were many songs having a dual function of “the music at the place is also functioning as the music of the situation”, and the game structure analysis through development of the visualization method was carried out. As a result, as a result, we were able to select songs in 115 titles of 46 title. As a dramatic scene, it became possible to make musical comparison by analyzing music of “1 situation 1 song” part and selected songs.