Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
9th Annual Conference
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The Process Design of Japanese Learning Using Gamification
*Yan JIAO*Emiko HIROTA*Mitsuko FUJISAKI*Misaki YAMAGUCHI*Yehang JIANG
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 127-130

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Abstract
In this study, we focused on “Lift up earner’s motivation”, “intensive learning”, and “community” as a part of practical study of gamification. Moreover, we designed process of learning in Japanese language education of practical activities. The objective of this study is intermediate Japanese learners and we are going to experiment with treatment group and control group. In this presentation we report this comparing experiments.
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