Published: 2019 Received: -Available on J-STAGE: February 05, 2025Accepted: -
Advance online publication: -
Revised: -
Conference information
Name : DiGRA JAPAN 9th : The 9th Annual Conference of Digital Games Research Association JapanNumber : 9Location : [in Japanese]Date : March 03, 2019 - March 04, 2019
In recent years, due to the improvement of graphic capability, detailed expressions that could not be expressed in real time have become possible. In this research, we aim to generate the footprints procedurally by the nature of the ground to be bonded. We analyzed footprints expressed by existing games and devised a method to automatically generate footprints considering the nature of the ground and lamination.