Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
9th Annual Conference
Conference information

Interactive session
Procedure generation of undulating footprints considering the nature of the ground and the shape of the foot
*Taichi MORINAKA*Yoshihisa KANEMATSU*Koji MIKAMI
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 140-141

Details
Abstract
In recent years, due to the improvement of graphic capability, detailed expressions that could not be expressed in real time have become possible. In this research, we aim to generate the footprints procedurally by the nature of the ground to be bonded. We analyzed footprints expressed by existing games and devised a method to automatically generate footprints considering the nature of the ground and lamination.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top