Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
9th Annual Conference
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Interactive session
Automatic setting of ability value in consideration of physical characteristics in procedural generation of game character
*Mika INOMAKI*Yoshihisa KANEMATU*Koji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 146-149

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Abstract
In recent years, most of computer games use 3DCG model. Among them, many players and enemies are produced. In particular, enemy's 3D model often requires many numbers and types. In order to create a 3D model of enemy massive, there is a method of preparing a 3D model for each part such as head, limbs, and the like, and combining it freely and giving the ability value at random. However, with this method, the problem arises that the physical characteristics do not match the ability value of the automatically generated enemy. Therefore, in this study, we created an algorithm to make physical characteristics and ability values match when generating enemy automatically. We compare the proposed system with this algorithm and a conventional questionnaire to 20 people. As a result, all respondents said that the proposed system felt the individual differences of Enemy more strongly.
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