Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
9th Annual Conference
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Gamification Activity Report
*Yoshihiro KISHIMOTO*Kenji ONO*Makoto GOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 15-17

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Abstract
The DiGRA JAPAN Education SIG organized the Gamify Network in August 2018 as a place for learning and exchanging knowledge for developing serious games, applied games, and gamification in Japan. Three study sessions have been held until now and are interacting through the social media group. The current number of members on Facebook is 52 persons including working adults and students. Our goal is to realize a future called “Gamification the great country, Japan.”
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© DiGRA JAPAN
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