Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
9th Annual Conference
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How can smart phone game players be classified?
The classification of Japanese players by analyzing interests through game playing
*Nobushige KOBAYASHI*Yuhsuke KOYAMA*Ema TANAKA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 84-87

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Abstract
The purpose of this paper is to answer the question “How can smart phone game players be classified?” by analyzing the interests players acquire through gaming. Though previous research analyzed motivations and play styles of game players, they mainly focused on child or young players. On the contrary, this paper classifies Japanese smart phone game players by analyzing data collected by questionnaire survey to both young and old.
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