Abstract
We organized research project for the collecting oral history in the video game industry since 2016. The main targets are people who were active during an early stage of the industry. This project has published 32 interview documents. At first, this research introduced the outline and achievements of the project. Secondly, We organized general topics of methodology of oral history. Thirdly, the characteristics of the game industry, which was clarified through the research was discussed. Finally, We reconsidered the methodology of oral history based on the characteristics.