Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2022 Summer Conference
Session ID : 1-1
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Human interface (session 1)
A Prototype System for Visualizing Degree of Activity of the Character on the MOBA
*Masaki TAIRA*Tomoki KAJINAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

This paper proposes a prototype system for visualizing the degree of activity of characters in Multiplayer Online Battle Arena (MOBA) games. In the MOBA match review process, there is significance in understanding the power spike of a character in order to understand some of the player’s thoughts. In this paper, we calculate the degree of activity in any given game time period from three perspectives for each character. We develop a prototype system that can analyze power spikes, with a pie chart-like activity graph colored based on the degree of activity, and activity icons indicating the degree of activity for each perspective.

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