Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2022 Summer Conference
Session ID : In-3
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Interactive session
Analysis of Survey on Impressions about the Riddle-Solving Elements in Games
*Mahiro KATAYAMA*Takashi IMAGIRE*Masanobu ENDO
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

Games have riddle-solving elements. We conducted a qualitative questionnaire to analyze how players feel about the riddle-solving element. As a result, we found the following three factors. First, they engaged in the game and try to solve the riddle when they started. Next, if they cannot solve a riddle for a long time, they felt they were not good solver. Last, the riddle lover tends become the Flow zone, since the task feel appropriated their skill level.

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https://creativecommons.org/licenses/by/4.0/deed.ja
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