Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2023 Summer Conference
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Game Development (session 2)
Transmitted light rendering of human skin Research on real-time rendering
*Feng GAO*Masaki Abe*Taichi WATANABE
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 35-38

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Abstract
Real-time rendering of human skin is difficult because of the huge computational effort required to simulate the sub-surface scattering phenomena that occur inside the object. In order to increase rendering efficiency, many games ignore the transmitted light effect of the skin. Based on the Pre-Integrated Skin Shading method, the angle between the light and the normal and the skin thickness are used as parameters, and the transmitted light effect from the depth map-based Pre-Integrated can be saved in an LUT to read the color values in a look-up table and used as transmitted luminance in the lighting calculation. This improves the calculation speed.
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© 2023 Digital Research Association JAPAN
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