Abstract
Body regeneration, the ability to rapidly heal themselves from an injury, is commonly depicted in video game contents. However, the visual expression of this phenomenon lacks in terms of mesh deformations due to the technical limitations inherent in the video game contents. We present a new method for a body regeneration effect utilizing pre- computed morph target shapes that can dynamically be connected at run time to define the shape of the injury. By changing the connectivity of deformation shapes at the runtime, our method can depict an injury and its regeneration with topological alterations, from an arbitrary body location.