Abstract
This paper introduces the practical efforts of the Ritsumeikan Center for Game Studies (RCGS) in the field of video game archive research, focusing on the "organization" and "utilization" of video game materials and discusses future challenges and prospects. Regarding the organization, the cataloging in RCGS and the implementation of magazine table of contents and thumbnails in the RCGS Collection, a database of collections, are introduced. Regarding the utilization, examples of lending materials for exhibitions and research use are introduced. As future issues, I mentioned the study of the lending of materials (library management, etc.) and the establishment of a system for educational use.