Abstract
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perception of a game's purpose as either entertainment or education can influence player behavior. We developed an experimental calculation app with two distinct versions: one emphasizing entertainment and the other emphasizing educational purposes. Participants were divided into two groups, each interacting with one version of the app. The study aims to examine the differences in play behavior between these groups. This paper presents the development progress of the experimental app and the methodology employed in the experiment.