Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2024 Summer Conference
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Interactive session
Impact of Recognizing a Calculation App's Purpose as Entertainment or Education on Play Behavior
*Seiya OGAWA*Takashi NAKAMURA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 121-124

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Abstract
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perception of a game's purpose as either entertainment or education can influence player behavior. We developed an experimental calculation app with two distinct versions: one emphasizing entertainment and the other emphasizing educational purposes. Participants were divided into two groups, each interacting with one version of the app. The study aims to examine the differences in play behavior between these groups. This paper presents the development progress of the experimental app and the methodology employed in the experiment.
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© 2024 Digital Research Association JAPAN
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