Abstract
The Japan Gamification Society has developed a prototype of a card game called ”Kami Gee-ka Card,” which incorporates ”playful thinking” to solve everyday problems in work, study, family, and personal life. The game consists of worry cards and secret cards, and is intended for use in workshops. In this session, we will present a trial play of the prototype ver. 0.0, our trial and error in its production process, and our future outlook.