Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2025 Summer Conference
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A Design and implementation of Character AI based on the Umwelt
*Youichiro MIYAKE
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 170-173

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Abstract
The agent architecture for character decision-making has language channels and stimulus channels. The world of the stimulus channel is a Umwelt, enabling the creation of character AI based on the Umwelt. Furthermore, such a stimulus world is also a neural circuit world, and character AI will be constructed based on neural networks. This study aims to construct the umwelt of ally characters through battles between ally characters that operate on a grid -based world using neural networks and rule-based enemy characters. Specifically, it involves equipping enemy characters with parts that serve as activity carriers in the umwelt, enabling actions such as being attracted to or attacking those parts. Through such experiments, this study demonstrates the design and implementation of character AI based on the umwelt.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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