Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2025 Summer Conference
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Interactive session
The Development of Various Serious Games for the Prevention of Vacant Houses
*Junichi IKEMOTO*Keisuke YONEKURA*Maria SAITO*Chihiro SUZUKI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 240-243

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Abstract
Recently, vacant houses have been increasing all over the country. It is difficult to sell or utilize vacant houses filled with large amounts of household goods and personal effects. Due to their significant deterioration and unsanitary conditions, such vacant houses are more likely to be designated as “Specified Vacant Houses”, which are subject to administrative guidance or enforcement action by local authorities. Therefore, it is important to encourage citizens to clean up and dispose of unnecessary items before their homes become vacant. As part of a joint study with Fukushima prefecture Kitakata City, this study developed three serious games—a simulation game, an action game, and an electro-mechanical game— to be useful for awareness activities for the prevention of vacant houses. They were designed as games that could be quickly and easily enjoyed at local events. Additionally, by developing versions for adults, children, and seniors, they became effective tools for our awareness activities across all age groups.
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© 2025 Digital Research Association JAPAN

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