Abstract
This study reports on the development of a sugoroku-style digital game designed to deepen students’ understanding
of university life and promote natural interaction among new students. The game is played simultaneously by six teams per
class and consists of a main sugoroku game themed around university life, as well as several mini-games that can be enjoyed
with simple one-button controls. The main game is designed to allow players to learn about university life while playing, and
the mini-games incorporate mechanisms that encourage interaction through cooperation and competition between teams. The
development was led by students, with an emphasis on balancing gameplay enjoyment and effectiveness as an orientation
tool.