Abstract
This paper proposes a prototype visualization interface designed to represent offensive and defensive tendencies
in fighting games. A previous method visualizes offensive and defensive tendencies by independently charting characters’
forward/backward movement distances and annotating intermittent damage dealt. However, the previous method makes it
difficult to grasp offensive and defensive tendencies as the match progresses. Therefore, this paper extends the previous
method to visualize changes in characters’ movement distances, amount of cumulative damage dealt to the opponent character,
and resource fluctuations as the match progresses.