2018 Volume 5 Issue 2 Pages 272-291
This paper focuses on two typical behaviors, namely “cut tail” and “giving way” of a motorcycle at an intersection. First, the study applied the anticipation movement approach and two-player game theory to describe the motorcycle's behaviors. The anticipation movement approach is applied to depict the manner of detecting and reacting to the conflict areas. Twoplayer game theory is employed to describe the situation that the motorcycle perceives the information and makes the decision. Second, the intersection's simulation has been developed based on the suggested model for mixed-traffic condition by using an integrated agent-based modeling environment. Because of the effective mechanism for a motorcycle to tackle the conflicts, the behaviors are truly reproduced in the simulation. The result demonstrated that the suggested model and the agent-based environment are sufficient to replicate the motorcycles' behaviors.