Proceedings of the JSSST Workshop on Foundation of Software Engineering
Online ISSN : 2436-634X
[volume title in Japanese]
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Preliminary Analysis of Target Users and Usage Interval on Gamification
Masateru TsunodaShohei ShintoHidetsugu SutoTakeshi Yamada
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Pages 219-220

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Abstract

When users are accustomed to gamification, it is difficult to acquire effect of the gamification. The goal of the study is to obtain effect of the gamification sustainably. To achieve the goal, we preliminary analyzed used and usage interval of gamification.

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