Host: Japan Society for Fuzzy Theory and Intelligent Informatics
Co-host: International Fuzzy Systems Association, IEEE Computational Intelligence Society Japan Chapter
We adopted a computer game - the invader computer game - as an example of the interaction between the computer system and the user. We constructed eight different versions of the game. We used Saaty's AHP(Analytic Hierarchy Process) procedure to evaluate how each feature determine whether the game was liked. The results revealed how the features of the game are related with pleasantness of computer games.