Abstract
In this study, we develop a more realistic method of crowd behavior simulation in video games or video works. It became to be able to make high-quality representation in real-time in the field of computer graphics with the rapidly increase in computer performance in recent years,. A lot of works have been used in simulation games and movies dealing with large groups from the community in this background. Evaluating quality has greatly influenced the behavior of agents constituting the groups. In this study, we introduce human behavior AI. We study a more realistic agent behavior. As an behavior AI we use a method of forming the basic theory of groups of birds Boid (Flocking algorithm) and the potential method has been used in mobile robot path planning. The simulations results are placed on the number of agents make 3D space, calculate and evaluate the formation and the amount of the agent community.