Abstract
Applying e-learning to hands-on education such as physical education has been difficult due to hardware and network restrictions in an out-of-classroom environment. In this research we propose using smart phones for sports education to improve the learning curve of athletes. We developed a Google Android application for track and field use, to support both the learner (athlete) and the educator (trainer). Effective user interface for sport education was taken in consideration, and the validity of the proposed system was verified through experiment.