Proceedings of the Fuzzy System Symposium
30th Fuzzy System Symposium
Session ID : TD2-1
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Application of Dynamic Fuzzy Q-learning with Forgetting Facility to Car Racing Game
Motohide Umano*Masayuki NagataYuu Hosoya
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Abstract

In fuzzy Q-learning, it is very difficult to design a state space for a given problem. We have, therefore, proposed a dynamic fuzzy Q-learning with generating, tuning and removing fuzzy sets and a pairs of state and actions using forgetting facility. We have also applied a conventional fuzzy Q-learning to a car agent of IEEE CEC 2007 Car Racing Competition, which is very difficult to define fuzzy sets of Q-table. In this paper, we apply the dynamic fuzzy Q-learning to Car Racing Game in order to acquire a appropriate state space. We have a good result and compare it to the conventional fuzzy Q-learning.

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© 2014 Japan Society for Fuzzy Theory and Intelligent Informatics
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