Proceedings of the Fuzzy System Symposium
38th Fuzzy System Symposium
Session ID : WF3-2
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Impression Effect of Robot that Learns Programming with Learners while playing board games
*Tomoki InoueJimenez FelixMamoru OnukiTokio Haruta
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Abstract

In recent years, the STEM education has become active in public schools. Moreover, the programming education is becoming compulsory. Therefore, board games that learners can enjoy learning programming are being used in educational field. However, it is difficult for learners to gather partner who plays the board game at home. We think that the robots can replace the partner who plays board games together. If it can be realized, the possibilities of board games for programming education would expand. Thus, this paper investigate the impression and learning motivation that the robot gives to learners and examine the effectiveness of robots in board games for programming education.

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© 2022 Japan Society for Fuzzy Theory and Intelligent Informatics
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