Proceedings of the Fuzzy System Symposium
39th Fuzzy System Symposium
Session ID : 2A1-2
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Learning Effects of Playing Programming Educational Board Games with a Partner Robot on College Students who have a background in humanities
*Tomoki InoueJimenez FelixiMamoru Onuki
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Abstract

Recently, programming education has become compulsory in elementary and junior high schools. Among these, board games that enable students to learn ”programming thinking” are being used at various educational institutions. Board games have the advantage that beginning programmers can learn ”programming thinking” such as sequential execution and iterative processing without stress by playing while having fun. However, board games require the presence of a partner, and it is not always possible to have a partner to play with at home. Therefore, this study develops a partner-type robot that can learn programming educational board games together. The experiment verifies the learning effect on the learner by comparing a board game between two people and a game with our robot.

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© 2023 Japan Society for Fuzzy Theory and Intelligent Informatics
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