The Transactions of Human Interface Society
Online ISSN : 2186-8271
Print ISSN : 1344-7262
ISSN-L : 1344-7262
Papers on General Subjects "Communication Enhancement IV"
Participatory Simulation Environment Based on Network Game
Shohei YamaneShoichi SawadaHiromitsu HattoriToru Ishida
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2011 Volume 13 Issue 3 Pages 235-242

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Abstract

Network games are attracting attention as perticipatory simulation plat-forms for social experiments because of their rich visualization performance and communication by chat and gesture. Our objective in this study is to develop a participatory simulation platform on a network game. Agents in a participatory multiagent-based simulation should behave as real-world humans according to behavior models. We propose an architecture for integrating network games and scenario processors. This integration makes it possible for simulation conducter to define and change agents' behavior model without customizing network games. In addition, text messages are used for communication between network games and scenario processors in order to integrate many kinds of network games. We implemented integrated platform of network game gumonji and scenario description language Q and conducted participatory simulation. Last of all, we illustrated applications of perticipatory simulations which are realized by our architecture.

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© 2011 Non-Profit Organization, Human Interface Society
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