Proceedings of the International Conference on ICT Application Research
Online ISSN : 2758-9412
[volume title in Japanese]
Conference information

AI-Assisted Methods for Evaluating and Optimizing Game Level Design
*Boning FuReika Sato
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Pages 49-53

Details
Abstract
In fast-paced development scenarios—such as Game Jams or prototype builds for exhibitions—designers often lack the time to systematically check whether players fully understand the in-game tutorials, whether the level pacing feels balanced, or whether the overall play experience is satisfying. This paper presents an evaluation and optimization approach powered by large language models (using ChatGPT as an example) to help designers during the prototype phase. Our method identifies missing tutorial elements, predicts where players are likely to get stuck, estimates completion times, and generates targeted improvement suggestions. We validate its feasibility and effectiveness by applying it to a nonlinear sandbox level in a Souls-like game. Finally, we compare AI-driven evaluation with traditional manual assessment in terms of accuracy, efficiency, and objectivity.
Content from these authors
© 2025 International ICT Application Research Society
Previous article Next article
feedback
Top