Abstract
The CG technology for realistically representing the various things and phenomena that constitute natural scenery is becoming an increasingly important theme. The image generation of moss is also a very interesting theme from the viewpoint of visual simulation of both the natural texture and secular change of the ground and stonework, e.g. garden lanterns, stepping stones, paving stones and stone walls. In this paper, we propose a method for simulating the growth of moss qualitatively that takes into account several factors of the growth environment, such as amount of sunlight, temperature, humidity, and soil.