The Journal of the Institute of Image Electronics Engineers of Japan
Online ISSN : 1348-0316
Print ISSN : 0285-9831
ISSN-L : 0285-9831
Papers
Real-Time Animation of Tearing with Elastic Objects
Takafumi OOSHIMAMasaaki MATSUMURAKyoko MURAKAMIReiji TSURUNO
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2005 Volume 34 Issue 4 Pages 327-335

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Abstract
Tearing an elastic object on computer graphics with physical simulation is difficult to get a desired output because of the difficulty of expecting the part where has stress concentration. On the other hand, setting up key frames to all the points on the object, which is completely under control, is complicated and time-consuming work for creators. In this paper, we propose a method to represent a tearing of an elastic object with physical simulation and with a desired output. A creator sets a “tearing surface" where the elastic object is torn along. This simulation works on real-time so that creator can vary parameters such as external force, which allow them a trial and error process. We use Matthias Müller's elastic analysis model for a real-time elastic simulation.
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© 2005 by the Institute of Image Electronics Engineers of Japan
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