The Journal of the Institute of Image Electronics Engineers of Japan
Online ISSN : 1348-0316
Print ISSN : 0285-9831
ISSN-L : 0285-9831
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Real-time Rendering of Translucent Large Models
Masashi ODAKei IWASAKISaeko TAKAGIFujiichi YOSHIMOTO
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JOURNAL FREE ACCESS

2006 Volume 35 Issue 4 Pages 269-276

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Abstract
We present a real-time rendering method of translucent materials such as marble for large 3D models. To render translucent objects, it is necessary to take into account the subsurface scattering of light. However, rendering translucent objects with the subsurface scattering takes long time. In our method, virtual points are set around the object uniformly. The intensities of the subsurface scattering of light are calculated at each virtual point. The intensities of points that represent the translucent object are interpolated by the intensities of the virtual points. Our method can render about 2,000,000 points with the subsurface scattering in real-time.
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© 2006 by the Institute of Image Electronics Engineers of Japan
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