Journal of Information Processing
Online ISSN : 1882-6652
ISSN-L : 1882-6652
 
Euclidea is APX-hard: Complexity of Optimizing Euclidean Constructions
Erik D. DemaineVictor Luo
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JOURNAL FREE ACCESS

2025 Volume 33 Pages 1110-1117

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Abstract

We prove that it is APX-hard to find the shortest straightedge-and-compass construction of a given geometric object, under either measure of “moves” in the puzzle video game Euclidea. In particular, the problem is NP-hard, even to approximate within a factor of √2 (or a factor of 2 under the Unique Games Conjecture).

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© 2025 by the Information Processing Society of Japan
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