Abstract
Knowledge acquisition is an important aspect in simulation game. However, most simulation game developers focus on not knowledge acquisition, but the game itself. Even though researchers focus on knowledge acquisition, their concerns are the acquisition of game-related domain knowledge. Different types of knowledge can be obtained through various activities of simulation game in response to different purposes of these activities. Particularly,most simulation games have been computerized and widely utilized online. This indicates the availability of new method for knowledge acquisition. In this paper, we focus on knowledge acquisition in computer-supported simulation game with ICT mediated knowledge acquisition method. First, we categorize different types of activities and participants involved in simulation game, and clarify the relationship between different types of participants and activities. Then, we propose a new method for knowledge acquisition, by which participants can acquire knowledge from/for various gaming simulation activities. The proposed method is a computer-based numerical simulation with intelligent agent and human generated gaming data. After explaining the concept and definition of the method, we will see how the method can be used in different activities, and give some usages of the method in business simulation game, and suggest possible usage of the method for each type of activities. Finally, we discuss how ICT supported methods can facilitate knowledge acquisition in simulation game activities.