The Journal of The Institute of Image Information and Television Engineers
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
Shape Oriented Dynamic Line Drawing for Deformable Object in Real-Time 3DCG
Takashi MatsuoKoji MikamiTaichi WatanabeKunio Kondo
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Keywords: 3DCG
JOURNAL FREE ACCESS

2013 Volume 67 Issue 2 Pages J36-J44

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Abstract
In two-dimensional (2D) animation, the thickness of object outlines and contour lines is often varied to emphasize or exaggerate the shape of the object. Adding a 2D touch to three-dimensional computer graphics (3DCG) animation using toon-rendering is common, but existing techniques cannot achieve varying line thickness. This paper proposes a method of recreating the effect of varying the outline and contour line thicknesses based on the object shape in real-time 3D environments such as video games. Our method focuses on exaggerating the thickness of lines where the target polygon is curved. Furthermore, by using a backface polygon of the target polygon, we are able to create a continuous outline of the object, thus recreating a closed outline of the object with varying line thickness.
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© 2013 The Institute of Image Information and Television Engineers
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