2002 Volume 56 Issue 4 Pages 636-642
We propose an algorithm for automatic simplification of models of 3D objects based on a simplification technique that applies vertex-clustering. The major advantages of the vertex-clustering technique are its low computational cost and high data reduction rate. Thus, the method is suitable for use in real-time rendering.
This paper presents a clustering method for better preservation of important features in the shape. Its major contributions include : improved tight octree, described by Luebke, and high accuracy as a result of estimating vertices for the distance between the octants at each level.
The Proceedings of the Circle of Television Engineers
The Proceedings of the Institute of Television Engineers
The Proceedings of the Institute of Television Engineers
The Institute of Image Information and Televistion Engineers
The Journal of the Institute of Television Engineers of Japan
The Journal of the Institute of Television Engineers of Japan