2004 Volume 58 Issue 4 Pages 540-548
In this research, we address the problem of finding the best correspondence in matching algorithms in the edge area and we propose offset-block matching for ray-space interpolation. Conventional block matching methods are pixel-based, block-based and hierarchical methods. The pixel-based matching method performs well and satisfactorily detects correspondence in the edge area, when the search area is small. Block-based matching methods detect better than pixel-based methods where is a large disparity, however the detecting of correspondence in the edge area is not as accurate. The hierarchical block matching method performs relatively well in all areas. The proposed offset-block matching however combines pixel-based and block-based matching methods by limiting the search area and obtains better results than conventional matching methods. The proposed method has simultaneous advantage of both the pixel-based and the block-based matching methods. Furthermore, this method is suitable for distributed architecture of a video rendering system like FTV, when we need real-time interpolation.
The Proceedings of the Circle of Television Engineers
The Proceedings of the Institute of Television Engineers
The Proceedings of the Institute of Television Engineers
The Institute of Image Information and Televistion Engineers
The Journal of the Institute of Television Engineers of Japan
The Journal of the Institute of Television Engineers of Japan