Abstract
The aim of this paper is to verify whether our adjustment method of depth distance is useful to create objects in a virtual space. In this experiment real and virtual objects presented in a real and a virtual spaces respectively were pointed by the index finger of the right hand. After watching a virtual object subjects calculate the distance from their position to the object, and their hand movement starts to the object. In order to point the object exactly subjects have to coordinate human vision and perception in a fusion space of a real and a virtual spaces. In the experiment we measured the pointing accuracy of virtual objects presented with or without use of depth adjustment through our experimental data of depth perception. Furthermore the pointing accuracy of real objects presented in the real space was measured. Results show that the pointing accuracy in a fusion space highly increased by use of the depth adjustment method, however, was slightly lower than that in the real space.