Abstract
This paper describes the design scheme that satisfies the technical requirements which arise when we build the real-time distributed virtual environment that includes multiple simulation computers connected by the Internet. We argued the methods in which the trajectories of objects around the collision were presented continuously and with less errors in the shared space. After the classes that defined the position and the behavior of objects were classified, the object trajectories were examined by the experiments in terms of four simulation models. The trajectory data were shown quantitatively, and the characteristics of the models were discussed from the points of the event consistency, the real-time interactivity, and the behavioral presence.