ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
23.3
Session ID : MIP99-12/AIT99-12/NI
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An Evolutionary Model for Automatically Generating Artificial Creatures of Various Shapes and Colors
Peisuei LeeMasayuki Nakajima
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Abstract

This paper proposes an evolutionary model for automatically generating artificial creatures of various shapes and colors according to insect ecology. This model offers a novel way to naturally evolve the shapes and colors of artificial creatures. The evolutionary model used in our research is based on Genetic Algorithms(GA). In this paper, artificial Computer Graphics(CG) creatures develop into various shapes and colors according to the evolutionary model. Later, they can be used as CG animated characters. This model also solves the problem of reducing the time and labor cost for mass production of various characters. It could be used in such areas as the cavalry battle scene in Disney's animation, "Mulan." Our approach has two steps. At first, artificial creatures move according to information gathered from the five senses. This information is also used for generating the shapes of the five sense organs[1]. Then, based on the GA, evolutionary model[2], we prepare prototype creatures, which evolve into various shapes and different colors in alternating generations. Finally, our evolutionary model successfully generates various character shapes and colors automatically.

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© 1999 The Institute of Image Information and Television Engineers
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