ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
23.4
Session ID : MIP99-16/AIT99-16NIM
Conference information
Design and Manipulation of 3-D geometry using a CAVE System
Naoki HashimotoHiroki TakahashiMasayuki Nakajima
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
Though a demand for 3-D CG (Three-Dimensional Computer Graphics) drastically increases, traditional modeling systems for virtual objects are very difficult to handle. Applying VR (Virtual Reality) technology is, however, able to make the modeling systems more efficiently and intuitively. In this paper, traditional modeling operations are analyzed and their problems are clarified. We discuss what can be improved with VR technology. Then, a guideline of merging VR technology into the modeling system is described. A new modeling system is proposed using a CAVE system which is utilized in the latest VR technology. This proposed system aids in creating 3-D objects with high immersion in VEs (Virtual Environments)
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© 1999 The Institute of Image Information and Television Engineers
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