ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
32.21
Session ID : ME2008-71/AIT2008-64
Conference information
Selection of evaluation terms for video game contents using cluster analysis
Junji YOSHIDAHiroshi HASEGAWAMasao KASUGA
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were collected from game magazines and user questionnaires. In addition, evaluation experiments, in which experimental subjects evaluate the game characteristics after playing 20 video games, and statistical analyses (analysis of variance and cluster analysis) were performed for extracting the appropriate evaluation terms. As results, six kinds of evaluation terms were selected as the appropriate evaluation terms for video game by carrying out statistical analysis. The terms are "innovative", "fantasy", "length of waiting time", "reality", "comical", and "enjoyable with many people".
Content from these authors
© 2008 The Institute of Image Information and Television Engineers
Previous article Next article
feedback
Top