Abstract
Visual simulation of fluid phenomena such as flame and water flow is an interesting and challenging research topic that has been attracting researchers for a long time in the history of CG. In recent years, physically-based simulation is a major fundamental approach in the area. In this paper, we propose a noise-based morphing technique for animating flame phenomena that is more efficient compared to the physically-based approaches. We obtain flame animations from a still image of candle by applying morphing technique continuously to the still image. The continuous morphing of the still image is handled by the control lines swaying according to 1/f^β noises representing the fluctuation of flame caused by air flow.