Abstract
Sea description techniques using a CG animation have been remarkably improved, so that they are applied in many motion pictures and various entertainment contents in these days. On the other hands, too much effort of an expert creator is needed to describe the photo-realistic sea using these techniques which employ the fluid simulation method. In this paper a sea description method using a non-photo CG is proposed. A human recognition mechanism of the sea is considered in the study. In an experimental development of this animation, a composed picture of 2D, 3D and live motion is realized. New possibilities of the sea description in the 3D animation without a fluid simulation and the method to reduce the time required for rendering is also studied.