ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
33.51
Session ID : AIT2009-114/ME2009-2
Conference information
A Depth Peeling Based Method of Collision Detection for Deformable Objects
Masashi NAKAGAWANobuhiko MUKAIMakoto KOSUGI
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

In this paper, We propose a fast collision detection method between multiple deformable objects including self-collision by using a graphics hardware. Our method uses a layered depth image (LDI) that is generated by depth peeling, and transform feedback. Therefore, it is possible to perform collision detection very fast because there is no need for reading back from GPU. The proposed method has been implemented on a PC with NVIDIA GeForce9800GT graphics card and applied to two objects with 10,000 triangles on an image-space resolution of 800x800. As a result, the computing time for overlapping polygons was about 25 milliseconds.

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© 2009 The Institute of Image Information and Television Engineers
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