Abstract
Crowd simulation is now used in 3D computer graphics for film or video game. A task to create a character motion in a crowd one by one is required a lot of time and effort. To solve this problem, characters in a crowd are given AI for guiding characters. In this paper, we propose a new AI algorithm for panicked crowd. Our AI algorithm considers two types field of view to generate panicked crowd. And we show experimental results which a crowd simulates using our AI algorithm in various types of virtual building interior.