Abstract
Human character designs portrayed in Animation have different proportion compare to real life human. Those character proportion balances are important elements in animation concept and become each animation's special characteristic. Common character-making process starts with producer creating contents background documents for discussion. Designer then starts creating character appearance based on those texts documents. But it proven hard to realize the image in producer's mind, especially in terms of body proportion. This communication gap become problem and slow the whole production process. This research focused in translating producer's vision into visual documents for character-making. We provide design support system to help drafting deformed human character for animation production. This research aimed to (1) find out character proportion's trend, (2) apply it into simple template on 3D software system, (3) and to be used interactively on design discussion between producer and designer.