The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain stain considering the influence of adhesion power is generable by using of SPH (Smoothed Particle Hydrodynamics) method and model of adhesion power. However, this technique has the problem that the calculation cost is high. In this report, we describe the implementation of this rain stain generation technique on the GPU. We confirmed the acceleration of the processing speed by this technique.