Abstract
Character motion in hand-drawn animations are illustrated by unrealistic way. However, we seldom mind the difference between the real motion and the animation. It means that drawings are not simple projections of 3DCG models while those do not give uncomfortable feelings to us. In this report, we introduce a program to analyze the drawing of faces of animated characters by using feature points. We also show the results of the analysis of differences between hand-drawn animation and 3DCG model projection.